﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Red_Gun
{
    public class Foe : Being
    {

        public AI behavior;
        
        public Foe()
        {
            // if none specified,
            behavior = AI.Array[0]; // aggressive by default
        }
        public Foe(int ai)  // in this case, agressive = 0, defensive = 1, versatile = 2
        {
            behavior = AI.Array[ai];
        }

        public void changeAI(AI ai)
        {
            behavior = ai;
        }

    }
}
